[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [PlayMusic(key="$darkness_03_loop", volume=0.6)] [Background(image="bg_windows",screenadapt="coverall")] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [Subtitle(text="棚屋的窗帘比窗户短了一截。在炉子烧起来、机器转起来、城市醒过来之前,清晨的第一束天光就会把人刺醒。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="不过,我一直没有把窗帘补上。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="迷迷糊糊,还没清醒过来的时候,这束光会让我短暂地看到一个幻觉,一个巨大的影子。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="晃晃脑袋,想起自己是谁的时候,这束光会提醒我,现在就该收拾东西出门。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="四处做散工过活的人,得赶在开工之前就早早来到矿场,才能接到些像样的活计。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [PlaySound(key="$d_avg_pullcurtain", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [charslot(slot = "m", name = "avg_4117_ray_1#1$1", duration=1, isblock=true)] [name="莱伊"]走吧,沙地兽。 [dialog] [charslot] [charslot(slot = "m", name = "avg_npc_1188_1#8$1", duration=0.5, isblock=true)] [PlaySound(key="$d_avg_pawfootstep_1", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="200,0", afrom=1, ato=0, duration=1.5, isblock=true)] [charslot] [charslot(slot = "m", name = "avg_4117_ray_1#4$1")] [name="莱伊"]啊,不是那边。你忘了吗?那边的矿场已经雇到专业的安全员了。 [charslot(slot = "m", name = "avg_4117_ray_1#1$1")] [name="莱伊"]......今天我们去西北边的矿场碰碰运气。 [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [Background(image="46_g3_rmbttown",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [PlaySound(key="$d_avg_pawfootstep_2", volume=1)] [charslot(slot = "m", name = "avg_npc_1188_1#1$1", duration=1, isblock=true)] [name="沙地兽"](缓慢地舒展背扇) [charslot(slot = "m", name = "avg_npc_1185_1#1$1")] [name="矿队队长"]嚯,这么大一只,应该已经成年了吧? [charslot(slot = "m", name = "avg_4117_ray_1#1$1")] [name="莱伊"]嗯。 [charslot(slot = "m", name = "avg_npc_1185_1#1$1")] [name="矿队队长"]探井用的沙地兽能长到这么大的可不多见,你运气还真不赖。 [charslot(slot = "m", name = "avg_4117_ray_1#1$1")] [name="莱伊"]也许吧。 [charslot(slot = "m", name = "avg_npc_1185_1#1$1")] [name="矿队队长"]这种时候开工是需要点运气。今天这井你要是能下,按规矩我得付你两倍的钱。当然,油水你自己捞。 [charslot(slot = "m", name = "avg_4117_ray_1#1$1")] [name="莱伊"]好,带路吧。 [charslot(slot = "m", name = "avg_npc_1185_1#1$1")] [name="矿队队长"]哎,等等,你还真就什么都不问? [name="矿队队长"]看你也不像刚出来干这行的愣头青,听到双倍钱怎么连点反应都没有? [name="矿队队长"]西边几百公里的地方前些天遭了灾,大地震,连带着我们矿井里的源石结晶也开始增生,现在底下一片糟。这些情况你都清楚? [charslot(slot = "m", name = "avg_4117_ray_1#1$1")] [name="莱伊"]嗯,我现在清楚了。 [charslot(slot = "m", name = "avg_npc_1185_1#1$1")] [name="矿队队长"]看你这轻描淡写的模样,还真是心大。 [name="矿队队长"]还是说你其实是专业的,见惯了这种场面? [charslot(slot = "m", name = "avg_4117_ray_1#9$1")] [name="莱伊"]专业?......我应该不是。只是这些年一直在做探井的工作。 [charslot(slot = "m", name = "avg_4117_ray_1#1$1")] [name="莱伊"]我会注意人身安全的,如果我死了,沙地兽会没人养。 [charslot(slot = "m", name = "avg_npc_1185_1#1$1")] [name="矿队队长"]嗤,也是,专业的安全员怎么可能到处给人做散工。 [name="矿队队长"]得了,反正该告诉你的我都告诉你了。 [name="矿队队长"]缺指头奥利!别喝了,赶紧过来做准备。安全绳给她系好就可以放下去了。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="46_g6_rmbtmine",screenadapt="coverall")] [Delay(time=1)] [PlaySound(key="$d_avg_energywell", volume=0, loop=true, channel="a")] [SoundVolume(volume=0.2, channel="a",fadetime=2)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [Subtitle(text="我不知道其他人说起矿井时会联想到什么。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="敲击的脆响,湿气的阴臭,空气的燥热,汗水的苦涩......也许会有这些。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我是探井人,在每天矿队开工之前,我需要独自下井探察情况。这个时候,矿井下只有黑暗。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="罐笼在下降,头顶的声音逐渐变得模糊,所有东西的轮廓都在消退。然后,我的感官变得敏锐。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我不想待在很黑的地方,不过,黑暗的触感是我最熟悉的东西。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_openftstpwalk", volume=1)] [charslot(slot = "r", name = "avg_4117_ray_1#1$1", duration=1, isblock=true)] [playsound(key="$d_gen_transmissionget", volume=1)] [CharacterCutin(widgetID="1", name="avg_npc_1185_1#1$1", style="cutin", fadestyle= "horiz_expand_center", fadetime=0.5, offsetx=-300, width=200, block=true)] [charslot(slot = "r", focus="n")] [name="矿队队长"]探井人,有什么状况吗? [charslot(slot = "r", name = "avg_4117_ray_1#1$1")] [name="莱伊"]沙地兽的背扇打开了,但血管的颜色没有明显变化。是正常反应,暂时安全。 [name="莱伊"]平面图更新过吗? [charslot(slot = "r", focus="n")] [name="矿队队长"]新增的巷道还没来得及标,但重要硐室都没变。 [charslot(slot = "r", name = "avg_4117_ray_1#1$1")] [name="莱伊"]好。 [dialog] [playsound(key="$e_atk_vibe_n", volume=0.4)] [Delay(time=1)] [charslot(slot = "r", name = "avg_4117_ray_1#5$1")] [name="莱伊"]—— [dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "r", posfrom="0,0", posto="200,0", afrom=1, ato=0, duration=0.5, isblock=true)] [delay(time=1)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$d_avg_arrowshot", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=0.5)] [name="矿队队长"]怎么回事? [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "r", name = "avg_4117_ray_1#1$1", posfrom="200,0", posto="0,0", duration=1, isblock=true)] [name="莱伊"]高能源石虫,已经处理掉了。 [name="莱伊"]不过,这不是好迹象。 [charslot(slot = "r", focus="n")] [name="矿队队长"]我们矿井原来很少见这种满地乱炸的鬼东西。底下的情况可能比我们想的还要糟糕。 [name="矿队队长"]我得提醒你,就你现在这个深度,再往前走一点就没有信号了。 [charslot(slot = "r", name = "avg_4117_ray_1#1$1")] [name="莱伊"]嗯。 [name="莱伊"]如果底下有情况,我会回来汇报。 [dialog] [playsound(key="$transmission", volume=1)] [CharacterCutin(widgetID="1", fadetime=0.5, block=true)] [delay(time=1)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "r", name = "avg_4117_ray_1#1$1",afrom=1, ato=1, posfrom="0,0", posto="-200,0", duration=1.5, isblock=true)] [charslot(slot = "r", name = "avg_4117_ray_1#9$1")] [name="莱伊"]越来越暗了。 [name="莱伊"]防水闸门密封条还完好,底槽也没有堵死,还能正常运作。 [charslot(slot = "r", name = "avg_4117_ray_1#1$1")] [name="莱伊"]要确认的事项......源石结晶的生长范围和活性状态。 [name="莱伊"]支撑结构状况,有没有塌方风险。 [name="莱伊"]排水系统状况,有没有透水风险。 [name="莱伊"]还有空气状况,有没有毒性气体泄漏风险。 [charslot(slot = "r", name = "avg_4117_ray_1#5$1")] [name="莱伊"]沙地兽,要小心。 [dialog] [stopmusic(fadetime=1)] [PlaySound(key="$d_avg_spotlightc", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background] [charslot] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_4117_ray_1#1$1", duration=1, isblock=true)] [name="莱伊"]矿道照明灯也坏了。 [name="莱伊"]只凭头灯的光,能看清的范围太小了。 [charslot(slot = "m", name = "avg_4117_ray_1#5$1")] [name="莱伊"]沙地兽,帮我去看看。 [dialog] [charslot] [PlaySound(key="$d_avg_knock_head", volume=0.4)] [charslot(slot = "m", name = "avg_npc_1188_1#1$1", posfrom="-200,100", posto="-150,0", duration=1, isblock=true)] [delay(time=0.2)] [PlaySound(key="$d_avg_pawfootstep_1", volume=1)] [charslot(slot = "m", posfrom="-150,0", posto="150,0", afrom=1 ,ato=0, duration=0.5, isblock=true)] [charslot] [delay(time=1)] [charslot(slot = "m", name = "avg_4117_ray_1#1$1")] [name="莱伊"]通风井被源石结晶刺穿了。满地都是碎屑,看起来晶体外壳还很薄,是刚长出来的结晶。 [dialog] [charslot(slot = "m", focus="n")] [Subtitle(text="可是那里分明只有一片漆黑。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [charslot(slot = "m", name = "avg_4117_ray_1#1$1")] [name="莱伊"]支撑板后面似乎有很大的空洞。是被烧穿的吗......或者是被蛀空的?有好多源石虫在爬。 [dialog] [charslot(slot = "m", focus="n")] [Subtitle(text="可是那里分明只有一片漆黑。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [charslot(slot = "m", name = "avg_4117_ray_1#6$1")] [name="莱伊"]头顶有积水,还没有渗水的迹象,但水体里有异常的气流活动,气泡在很用力地翻涌。 [dialog] [charslot(slot = "m", focus="n")] [Subtitle(text="可是那里分明只有一片漆黑。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [dialog] [charslot] [PlaySound(key="$d_avg_pawfootstep_2", volume=1)] [charslot(slot = "m", name = "avg_npc_1188_1#1$1", posfrom="200,0", posto="0,0", duration=1, isblock=true)] [delay(time=1)] [charslot(slot = "m", name = "avg_4117_ray_1#9$1")] [name="莱伊"]你的背扇,沾了好多源石粉尘。 [name="莱伊"]血管的颜色...... [charslot(slot = "m", name = "avg_4117_ray_1#4$1")] [name="莱伊"]—— [name="莱伊"]有毒气泄漏。 [name="莱伊"]我们走。 [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="46_g6_rmbtmine",screenadapt="coverall")] [Delay(time=1)] [playMusic(key="$wasteland_loop", volume=0.6)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [Subtitle(text="从井底被吊上地面要很久很久。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我从来弄不清楚那究竟是多长的时间,不过,只要一直抬头向上望着就行了。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="似乎其他探井人会在这个时候数怀里的石头。探井人带走的矿石,无论多少,矿主是不会过问的。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="只有那些很小的私人矿井会找临时的探井人,钻得越深的井,开采出的源石晶矿越值钱,井底也越危险。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [charslot(slot = "m", name = "avg_4117_ray_1#9$1", duration=1, isblock=true)] [name="莱伊"]沙地兽,你还在我身边吗? [dialog] [charslot] [Subtitle(text="今天我的怀里没有矿石。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="虽然可能还有感染生物存在,但我还是收起了武器。尽管如此,防水闸门只用单手依然很难操作,很花时间。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我拼命地向外跑,感觉沙地兽瘫倒的背扇扎到了我的手臂。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="这是我买的第一只沙地兽。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我记得两年前买下沙地兽时,老板送了我一张色纸和一叠照片。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="他告诉我,通过沙地兽背扇的毛细血管在灯光下的色泽,可以判断矿井的空气状况。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="这种判断方式确实很有用。这次,在自己感觉到呼吸不畅之前,我先从沙地兽身上认出了那种刺眼的暗紫色。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="他还告诉我,有了这个敏感的小东西,送命的就不必是我自己。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [charslot(slot = "m", name = "avg_4117_ray_1#9$1")] [name="莱伊"]队长,请升起罐笼。 [name="莱伊"]沙地兽,我们在往上走了。 [name="莱伊"]这次报酬很多,可以买新品饲料......我们还可以去看医生。你会保持健康的。 [dialog] [charslot] [PlaySound(key="$d_avg_autocannon", volume=0.4)] [delay(time=1)] [Subtitle(text="以前,矿场的人不会告诉我情况危险,问我是不是确定要下井。他们可以等我被拉回地面,直接观察我的呼吸、我受伤后血的颜色。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="罐笼在上升,风声和机械的噪音里听不清沙地兽的呼吸。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="它一动不动。我也只是抬头望着。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="在某个时刻,黑暗的中央会被划开一道缝隙。我能分清,那不是长时间处于黑暗而产生的视觉错觉,也不是我的幻觉。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="那就是天光。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [charslot(slot = "m", name = "avg_4117_ray_1#10$1")] [name="莱伊"]你会好起来的。 [dialog] [Subtitle(text="我好像总是在等那个时刻。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [charslot(slot = "m", name = "avg_4117_ray_1#9$1")] [name="莱伊"]到了地上,呼吸到新鲜空气,晒到太阳,我们就活下来了。 [dialog] [Subtitle(text="就像我总是在等待那个幻觉。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [PlaySound(key="$d_avg_snowstormflp", volume=0, loop=true, channel="a")] [SoundVolume(volume=1, channel="a",fadetime=1)] [charslot(slot = "m", name = "avg_4117_ray_1#9$1")] [name="莱伊"]你看井口—— [dialog] [StopSound(channel="a", fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Subtitle(text="我想起来了,地震灾害的后续影响还在持续,沙尘很大。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="井口没有天光。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Delay(time=1.5)] [charslot(slot = "m", name = "avg_4117_ray_1#1$1", duration=1.5, isblock=true)] [name="莱伊"]判断沙地兽健康状态的方法很简单。背扇上的薄膜充血,说明已有毒物在体内累积。 [name="莱伊"]如果沙地兽死了的话,我需要去买一只新的。 [name="莱伊"]家里还有两袋饲料,人不能吃。 [name="莱伊"]明天早上起来,我需要换一个方向的矿场看看。 [charslot(slot = "m", name = "avg_4117_ray_1#10$1")] [name="莱伊"]明天早上...... [name="莱伊"]等天亮就好了。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [Background(image="46_g4_rmbtwild_d",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_1185_1#1$1")] [Blocker(a=0.2, r=0, g=0, b=0, fadetime=1, block=true)] [name="矿队队长"]你的沙地兽去哪里了?死了? [name="矿队队长"]这样可不行,连只沙地兽都不配备的探井人,我们不要。 [name="矿队队长"]这东西本来就是要死的。你连这点钱都不舍得,迟早会死在井底下。 [name="矿队队长"]你还是个感染者,啧,这种麻烦我们可惹不起。 [name="矿队队长"]怎么不答话?听不懂?该不会你就是犯傻才把沙地兽害死了吧? [name="矿队队长"]行了,让开,别杵在我面前了。 [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background] [Background(image="46_g3_rmbttown",screenadapt="coverall")] [charslot(slot = "m", name = "avg_npc_033")] [Blocker(a=0.4, r=0, g=0, b=0, fadetime=1, block=true)] [name="活体动物商贩"]给沙地兽的药?我这里没有,也从没听说过有。 [name="活体动物商贩"]你自己平时生病也很少吃药,对吧?那就更不会有人为沙地兽配药了。 [name="活体动物商贩"]不如现在买只新的吧。反正这些小东西活不长,我这里的至少能保证先天健康,不会没下井就病死。 [name="活体动物商贩"]如果你不买,就别打扰我做生意。我再说一遍,没有给沙地兽的药,这是常识。 [name="活体动物商贩"]连这点基本知识都没有,还买沙地兽做探井人?死的是沙地兽而不是你,算你走运。 [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [Background] [Background(image="bg_windows",screenadapt="coverall")] [charslot(slot = "m", name = "avg_4117_ray_1#4$1")] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [name="莱伊"]沙地兽,我没有—— [name="莱伊"]...... [charslot] 天亮了。 清晨的天光从空兽笼的栏杆间刺来,结束了一个长长的梦魇。 但什么都没有好起来。 [charslot(slot = "m", name = "avg_4117_ray_1#10$1")] [name="莱伊"]没什么。 [charslot(slot = "m", name = "avg_4117_ray_1#1$1")] [name="莱伊"]......空笼子,听我说。 [name="莱伊"]我没有害死它。 [name="莱伊"]我尽力了。但是,探井的时候,难免会遭遇毒气泄漏,沙地兽本来的作用就是检测空气质量。 [name="莱伊"]矿井底下,也一直都是那么黑...... [charslot(slot = "m", name = "avg_4117_ray_1#9$1")] [name="莱伊"]......为什么,我在发抖? [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [name="莱伊"]老板,你知道这里最早发车的运载车是哪一班吗? 你想去见它吗? [name="莱伊"]嗯。我还记得自己是在哪里见到它的,只要再去那一带找就好了。 [name="莱伊"]我还记得......它带来的那一束光。 [name="莱伊"]黑暗以外的事物,应该是什么触感? 你会想起来的。 [name="莱伊"]它......确实搭救了我,让我活了下来。 [name="莱伊"]它是存在的,是吗? [name="沙地兽"]嗯,它是存在的。 [name="莱伊"]—— [charslot] ——沙地兽睁开了眼睛。 [dialog] [stopmusic(fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="46_g4_rmbtwild_d",screenadapt="coverall")] [Delay(time=1)] [PlaySound(key="$d_avg_snowstormflp", volume=1, loop=true, channel="a")] [Blocker(a=0.15, r=0.9, g=0.6, b=0.5, fadetime=3, block=true)] [PlaySound(key="$d_avg_knock_head", volume=0.4)] [charslot(slot = "m", name = "avg_npc_1188_1#7$1", posfrom="-200,100", posto="-150,0", duration=0.5, isblock=true)] [delay(time=0.2)] [PlaySound(key="$d_avg_pawfootstep_1", volume=1)] [charslot(slot = "m", posfrom="-150,0", posto="200,0", afrom=1 ,ato=0, duration=1.5, isblock=true)] [charslot] [delay(time=1)] [charslot(slot = "m", name = "avg_4117_ray_1#3$1")] [name="莱伊"]等等,沙地兽,我们要去哪里? [charslot(slot = "m", focus="n")] [name="沙地兽"]去找你想找的东西。 [charslot(slot = "m", name = "avg_4117_ray_1#3$1")] [name="莱伊"]你能带我去吗? [charslot(slot = "m", focus="n")] [name="沙地兽"]不,只有我的话不行。 [charslot(slot = "m", name = "avg_4117_ray_1#3$1")] [name="莱伊"]可是,我只有...... [charslot(slot = "m", focus="n")] [name="“沙地兽”的声音"]呜哇,快松口! [name="“沙地兽”的声音"]兜帽,兜帽...... [charslot(slot = "m", name = "avg_4117_ray_1#4$1")] [name="莱伊"]......兜帽? [dialog] [StopSound(channel="a", fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [PlayMusic(intro="$warm_intro", key="$warm_loop", volume=0.6)] [Image(image="46_i02_1", screenadapt="coverall", xScale=1.1, yScale=1.1, fadetime=0)] [ImageTween(xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=20, block=false)] [PlaySound(key="$d_avg_strngspllstght", volume=0.5, loop=true, channel="b")] [StopSound(channel="b", fadetime=3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [name="阿米娅"]它为什么一直死死抓着博士的兜帽呀! 岩壁上,沙地里,水流从一处处孔洞中冒出,汇成一片水泽嵌在中央。 [name="阿米娅"]松手呀小家伙,再这样下去就要扯掉了—— 由岩壁与石柱组合形成的那面岩石壁垒,将奔袭的沙暴拦下,护佑着背风的这一面。 [name="小锅盖"]欸嘿,沙地兽,你们没吃过这个吧!这是萝卜饼干! 百货店老板说过,动物图册上也写过,就是这样的地方...... 孔洞里钻出一只沙地兽,枝干上靠着两只沙地兽,水泽里泡着三只沙地兽......四只,五只,更多只。 背扇都很舒展,血管颜色都很健康。 [name="小锅盖"]这个是酸浆果派!还有一点青草锅巴! [name="小锅盖"]嗯嗯......比起博士,好像我和沙地兽的关系比较好呢! [dialog] [Decision(options="阿米娅,快帮我想想办法......;......;小锅盖,你好像笑得很开心......", values="1;2;3")] [Predicate(references="1")] [name="阿米娅"]可......我一直在摸它的头,它也没有放松下来呀...... [Predicate(references="2")] [name="阿米娅"]博士,别紧张,我不会让它把兜帽撕裂的! [Predicate(references="3")] [name="小锅盖"]欸,很明显吗——不对不对,你是不是为了报复才叫我小锅盖的!不许这么叫! [Predicate(references="1;2;3")] [Image(image="46_i02_2", screenadapt="coverall", fadetime=2)] [name="莱伊"]...... [name="莱伊"]......为什么? [name="莱伊"]为什么这里,会有这么多活着的沙地兽? [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [image] [charslot] [Background(image="bg_desert_3",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [charslot(slot = "m", name = "avg_4081_warmy_1#4$1")] [name="小锅盖"]哇,又有沙地兽跳上来了! [charslot(slot = "m", name = "char_002_amiya_1#5")] [name="阿米娅"]博士,请不要被压垮...... [dialog] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_4117_ray_1#7$1", duration=1.5, isblock=true)] [name="莱伊"]让我来试试吧。 [charslot(slot = "m", name = "avg_4081_warmy_1#6$1")] [name="小锅盖"]啊,莱伊姐果然有办法! [charslot(slot = "m", name = "avg_4081_warmy_1#4$1")] [name="小锅盖"]刚刚你一直追着沙地兽跑,我就告诉大家,你一定很喜欢小动物! [charslot(slot = "m", name = "avg_4117_ray_1#4$1")] [name="莱伊"]刚刚......? [charslot(slot = "m", name = "char_002_amiya_1#1")] [name="阿米娅"]看来莱伊小姐刚才确实没有注意到,我们一直跟在她身后啊...... [name="阿米娅"]虽然大家确实是停下车正在休息,等待制动装置自然冷却,但莱伊小姐刚刚离开时看起来失魂落魄的样子,我们实在有些担心...... [charslot(slot = "m", name = "avg_4117_ray_1#10$1")] [name="莱伊"]......抱歉。 [dialog] [delay(time=1)] [charslot(slot = "m", name = "avg_4117_ray_1#1$1")] [name="莱伊"]博士,保持冷静,不要晃动...... [charslot(slot = "m", name = "avg_4081_warmy_1#6$1")] [name="小锅盖"]哇...... [dialog] [charslot] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [delay(time=0.8)] [charslot(slot = "m", name = "avg_4081_warmy_1#1$1")] [name="小锅盖"]好大个喷嚏!......它松开了! [charslot(slot = "m", name = "char_002_amiya_1#6")] [name="阿米娅"]刚刚那是......把叶尖伸进沙地兽背上的孔里......搔了搔? [dialog] [charslot] [Decision(options="谢谢,我的头又能思考了。;原来那是沙地兽的呼吸孔。", values="1;2")] [Predicate(references="1;2")] [charslot(slot = "m", name = "avg_4117_ray_1#7$1")] [name="莱伊"]小沙地兽,你们得救了。快走吧。 [name="莱伊"]沙地兽的反应很容易理解。它们用背扇辅助呼吸,对气流和温度都很敏感。 [name="莱伊"]......这几只沙地兽的体格和人工特殊培育的沙地兽一样小巧,应该是三四个月大的幼兽。 [charslot(slot = "m", name = "avg_4117_ray_1#8$1")] [name="莱伊"]以后应该会长得很大吧,而且,能活很多年。 [charslot(slot = "m", name = "avg_4081_warmy_1#12$1")] [name="小锅盖"]那跟着莱伊姐的这只呢? [charslot(slot = "m", name = "avg_4117_ray_1#8$1")] [name="莱伊"]...... [name="莱伊"]现在的光线下能看清楚了,你的毛色稍微浅一些。我把你认错了。 [name="莱伊"]不过,你为什么要跟着我呢? [dialog] [charslot] [PlaySound(key="$d_avg_snowstormflp", volume=0, loop=true, channel="s")] [PlaySound(key="$d_avg_drkcludsthdr", volume=0, loop=true, channel="d")] [SoundVolume(volume=0.4, channel="s",fadetime=2)] [SoundVolume(volume=0.4, channel="d",fadetime=2)] [stopmusic(fadetime=3)] [delay(time=3)] [PlaySound(key="$rungeneral",volume=1)] [charslot(slot = "m", name = "avg_npc_1183_1#3$1", duration=1.5, isblock=true)] [name="阿兰娜"]喂! [name="阿兰娜"]我找你们半天了!你们怎么跑到这里...... [charslot(slot = "m", name = "avg_npc_1183_1#4$1")] [name="阿兰娜"]这里怎么这么多?这都是什么? [charslot(slot = "m", name = "avg_4117_ray_1#7$1")] [name="莱伊"]沙地兽。 [charslot(slot = "m", name = "avg_npc_1183_1#4$1")] [name="阿兰娜"]我知道是沙地兽。 [charslot(slot = "m", name = "avg_npc_1183_1#6$1")] [name="阿兰娜"]可这些家伙......不......这不是重点。博士,你是不是说自己能看懂车上这些器材探测出来的数据? [name="阿兰娜"]这玩意出现示数波动,一百次有九十九次什么事也不会发生,我也没搞明白规律...... [dialog] [charslot(slot = "m", focus="n")] [Decision(options="——大家快回到车上!;我们得赶紧离开这里。", values="1;2")] [Predicate(references="1;2")] [charslot(slot = "m", name = "avg_npc_1183_1#4$1")] [name="阿兰娜"]......啊? [name="阿兰娜"]难道真的是......天灾? [charslot(slot = "m", name = "char_002_amiya_1#7")] [name="阿米娅"]之前博士检查过了,那些给临时登车的天灾信使备用的器材探知范围很有限,凭它们提供的数据确实无法作出准确预测。 [name="阿米娅"]不过,既然博士的判断是尽快离开,而不是以其他方式躲藏...... [name="阿米娅"]那说明我们还来得及。 [charslot(slot = "m", name = "avg_npc_1183_1#6$1")] [name="阿兰娜"]好,我明白了。 [charslot(slot = "m", name = "avg_npc_1183_1#3$1")] [name="阿兰娜"]跑吧,在天灾摧毁这里的一切之前,我们跑得越远越好! [dialog] [PlaySound(key="$rungeneral", volume=1)] [charslot(duration=1, isblock=true)] [charslot(slot = "m", name = "avg_4117_ray_1#4$1")] [name="莱伊"]...... [name="莱伊"]这里的一切...... [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="46_g2_rmbttransporter",screenadapt="coverall")] [Delay(time=1)] [SoundVolume(volume=0.6, channel="s",fadetime=2)] [SoundVolume(volume=0.2, channel="d",fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$rungeneral",volume=1)] [charslot(slot = "l", name = "avg_npc_1183_1#9$1", posfrom="300,0", posto="0,0", duration=1, isblock=true)] [name="阿兰娜"]呼、呼......从跑去找你们通风报信,再到跑回来......我敢说,呼......我敢说我绝对破了我们厂区的记录了! [name="阿兰娜"]小锅盖?你有没有给我记个时? [dialog] [PlaySound(key="$rungeneral", volume=0.4, loop=true, channel="r")] [StopSound(channel="r", fadetime=1)] [charslot(slot = "r", name = "avg_4081_warmy_1#9$1", posfrom="200,0", posto="0,0", duration=1, isblock=true)] [charslot(slot = "r", name = "avg_4081_warmy_1#9$1", focus="r")] [name="小锅盖"]兰娜姐你光顾着自己跑了......等等后面的人啊! [charslot(slot = "l", name = "avg_npc_1183_1#6$1", focus="l")] [name="阿兰娜"]我看你们是跟那群沙地兽待太久了,也变得慢吞吞的! [name="阿兰娜"]我能等,天灾可不会等啊! [dialog] [PlaySound(key="$rungeneral",volume=0.5)] [charslot(slot = "l", afrom=1, ato=0, duration=1, isblock=true)] [charslot(slot = "l", focus="n")] [name="阿兰娜"]我的乖乖运载车,快点动起来啊...... [dialog] [PlaySound(key="$sportscarstart", volume=1)] [delay(time=1)] [CameraShake(duration=-1,xstrength=0.5,ystrength=0.5,vibrato=10,randomness=10, fadeout=false,block=false)] [PlaySound(key="$d_avg_truckengine", volume=0.2, loop=true, channel="b")] [name="阿兰娜"]博士,阿米娅,你们准备好了吗? [dialog] [charslot] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="r")] [StopSound(channel="r", fadetime=1)] [charslot(slot = "m", name = "char_002_amiya_1#7", posfrom="200,0", posto="0,0", duration=1, isblock=true)] [name="阿米娅"]我没问题了!......嗯? [charslot(slot = "m", name = "char_002_amiya_1#5")] [name="阿米娅"]博士跑岔气了,现在都没缓过来,暂时说不了话......嗯,嗯......我明白了,博士的意思是自己也没问题了! [charslot(slot = "m", focus="n")] [name="阿兰娜"]行了,万事俱备,我们出发!再见了天灾云! [dialog] [charslot] [PlaySound(key="$d_avg_drivestop", volume=1)] [delay(time=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [CameraShake(duration=0.1,xstrength=0.5,ystrength=0.5,vibrato=10,randomness=10, fadeout=false,block=false)] [charslot] [StopSound(channel="b", fadetime=1)] [Background(image="46_g4_rmbtwild_d",screenadapt="coverall")] [Delay(time=1)] [SoundVolume(volume=1, channel="s",fadetime=2)] [SoundVolume(volume=1, channel="d",fadetime=2)] [Blocker(a=0.3, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=1, block=true)] [name="暴行"]我们现在的速度,没问题吗? [name="阿兰娜"]绝对没有问题,能追上我的,只有全速前进的我。小小天灾云?哼,不值一提。 [name="暴行"]那就好...... [name="阿米娅"]嗯? [name="阿米娅"]博士......你想说什么? [name="阿米娅"]来......?来你......来衣......莱伊? [name="阿米娅"]对啊,莱伊小姐呢?! [name="阿米娅"]她好像没跟上来! [name="众人"]...... [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="众人"]啊?! [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [PlayMusic(key="$saferoom_loop", volume=0.6)] [Background(image="bg_desert_3",screenadapt="coverall")] [Delay(time=1)] [bgeffect(name="$eb_sand", layer=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_4117_ray_1#9$1", duration=0.5, isblock=true)] [name="莱伊"]嘶...... [name="莱伊"]没关系,沙地兽,我们......还来得及。 [name="莱伊"]天灾还没到来,现在只是风沙很大,我还能顶着风往前走。 [name="莱伊"]我能给你们找到庇护所...... [charslot(slot = "m", name = "avg_npc_1187_1#1$1")] [name="沙地兽"](警惕地刨起沙土) [charslot(slot = "m", name = "avg_4117_ray_1#10$1")] [name="莱伊"]......嗯,我知道沙地兽是不会说话的。刚刚,我只是产生幻觉了。 [dialog] [PlaySound(key="$whistle_long", volume=1)] [charslot(slot = "m", name = "avg_4117_ray_1#1$1")] [name="莱伊"](吹响驯兽哨)这边。 [dialog] [delay(time=1)] [charslot(slot = "m", name = "avg_4117_ray_1#6$1")] [name="莱伊"]黑色的云要追上来了...... [name="莱伊"]快看不清了。 [charslot(slot = "m", name = "avg_4117_ray_1#1$1")] [name="莱伊"]......或者,我可以成为你们的庇护所。 [dialog] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_thunders_amb", volume=0.5)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [charslot] [bgeffect] [SoundVolume(volume=0, channel="s",fadetime=2)] [SoundVolume(volume=0, channel="d",fadetime=2)] [delay(time=1)] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=3, block=true)] [name="沧桑的猎人"]没办法了,风沙再大也只能闯一闯。 [name="沧桑的猎人"]就是苦了莱叶菈这孩子了,第一次随队就遇上这种烂天气。 [name="沧桑的猎人"]你们几个来帮把手,抬起她的腿。 [name="沧桑的猎人"]这姑娘浑身发烫,脚掌上也都是磨出的泡。她年纪还太小,后面的路,她走不了。 [name="沧桑的猎人"]......走吧。哪边才是生路,做个决定吧。 [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [CameraEffect(effect="Grayscale", amount=0, keep=true)] [Delay(time=1)] [bgeffect(name="$eb_sand", layer=1)] [SoundVolume(volume=0.4, channel="s",fadetime=2)] [SoundVolume(volume=0.4, channel="d",fadetime=2)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_sandnmlfts", volume=0.2)] [Delay(time=0.5)] [CameraShake(duration=3, xstrength=5, ystrength=5, vibrato=90, randomness=90, fadeout=true, block=false)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="我熟悉这种疲倦与绝望。风和沙尘压在身体上,视野很黑,脚步很重。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="大人们在背着我,我能感受到他们越来越吃力的步伐。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [PlaySound(key="$d_avg_sandnmlfts", volume=0.6)] [Delay(time=0.5)] [CameraShake(duration=3, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=true)] [Subtitle(text="不......这是天灾。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我记得,阿兰娜说天灾要来了。这些是源石尘,还是沙尘?有矿井的气味。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="天灾会崩毁岩壁,侵染水泽。那一群沙地兽,会没有去处。我不能让它们受到天灾的威胁。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="拽着,背着,顶着,再用哨子引着剩下的沙地兽,跟在大家后面。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="......然后,我只记得一次剧烈的震动。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [PlaySound(key="$d_avg_sandnmlfts", volume=1)] [Delay(time=0.5)] [CameraShake(duration=4, xstrength=15, ystrength=15, vibrato=90, randomness=90, fadeout=true, block=true)] [Subtitle(text="我用身体护住了几只沙地兽?", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="奇异的哨声在耳边响起。似乎有人在替我吹哨,指引这些生灵。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [SoundVolume(volume=1, channel="s",fadetime=2)] [SoundVolume(volume=1, channel="d",fadetime=2)] [name="???"]嗷? [name="莱伊"]......嗯? [dialog] [PlaySound(key="$d_avg_pawfootstep_1", volume=1)] [charslot(slot = "m", name = "avg_npc_1187_1#1$1", duration=1, isblock=true)] [name="一只沙地兽"]......嗷! [dialog] [PlaySound(key="$d_avg_pawfootstep_2", volume=1)] [charslot(slot = "r", name = "avg_npc_1189_1#1$1", posfrom="200,0", posto="0,0", duration=1, isblock=true)] [name="又一只沙地兽"]嗷! [dialog] [PlaySound(key="$d_avg_pawfootstep_3", volume=1)] [charslot(slot = "l", name = "avg_npc_1190_1#1$1", posfrom="-200,0", posto="0,0", duration=1, isblock=true)] [name="好多好多只沙地兽"]嗷—— [dialog] [dialog] [charslot] [charslot(slot = "m", name = "avg_4117_ray_1#4$1", posfrom="0,15", posto="0,15", afrom=1, ato=1, duration=1, isblock=true)] [name="莱伊"]你们...... [dialog] [delay(time=1)] [charslot(slot = "m", name = "avg_4117_ray_1#3$1")] [name="莱伊"]等等,我这是......在你们的背上? [name="莱伊"]你们要驮我去哪里? [dialog] [PlaySound(key="$d_avg_sandnmlfts", volume=1)] [charslot(slot = "m", posfrom="0,15", posto="100,15", afrom=1, ato=0, duration=1, isblock=true)] [StopSound(channel="s", fadetime=2)] [StopSound(channel="d", fadetime=2)] [stopmusic(fadetime=2)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background] [bgeffect] [delay(time=1)] [Subtitle(text="我熟悉这种疲惫与绝望。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="“巨兽”的影子在我的回忆中显现时,那里总有一片广袤的荒地。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我跟随队伍,顶着尘暴,向着日升的地方走去。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="黄沙漫过天空,新生的太阳也失了颜色......黄白色,昏黄色,灰黄色,直至变成黑色。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="终于我们挺过黑夜,却又一次被黑暗遮蔽。浓雾渐起,受伤的人在呻吟,我们迷路了。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="血与汗浸透靴子,生出水泡的脚掌变得麻木,大人们背着我继续向前走去。", x=300, y=350, alignment="center", size=24, delay=0.04, width=700)] [Subtitle] [name="莱伊"]沙尘味的空气,伸手不见五指的迷雾。 [name="莱伊"]隐约显现的影子,黑暗中的......光。 [dialog] [playMusic(key="$calm_loop", volume=0.6)] [Background(image="bg_cave_2",screenadapt="coverall")] [PlaySound(key="$d_avg_cavewaterdrop", volume=1, loop=true, channel="a")] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_4117_ray_1#1$1", posfrom="0,15", posto="0,15", duration=1, isblock=true)] [name="莱伊"]......我到了哪里? [charslot] 地穴庞大、空洞,夜光生物像灯珠老化的矿灯一样发出黯淡的光。 许多潜伏在黑暗中的生物窸窸窣窣爬过莱伊身后,她条件反射地端起了弩。 几个小土堆在地上乱窜,旋即撞在一起,钻出来了几只沙地兽。 [dialog] [PlaySound(key="$d_avg_Qinggong", volume=0.6)] [charslot(slot = "m", name = "avg_4117_ray_1#4$1", posfrom="0,15", posto="0,-10", duration=0.5, isblock=true)] [charslot(slot = "m", posfrom="0,-10", posto="0,0", duration=0.8, isblock=true)] [name="莱伊"]沙地兽? [name="莱伊"]你们把我带到了什么地方? [name="莱伊"]这里不仅仅是你们的巢穴,对吗? [charslot] [PlaySound(key="$d_avg_sandnmlfts", volume=1)] 成群的沙地兽在地面与墙壁间跳动,引导出一条走向深处的道路。 洞窟里的岩柱倾斜交叉,护佑着中央的发光地,那是巨大羽兽筑成的石巢。 地面上的褶皱,不知什么生物经过的痕迹,截断在下行的入口处。 那些丢弃物一般错落的石梁,是它褪去的鳞甲。那些高高垒起的泥堆,是它腐败的皮屑。 狂风呼啸的声音已经被隔绝在外,只有悠长的哨声一直在天然的庇护所中回响着,为栖居黑暗中的诸多生灵制定秩序。 [charslot(slot = "m", name = "avg_4117_ray_1#10$1")] [name="莱伊"]......我记得。 [name="莱伊"]那时......在迷雾中见到那个影子时,风首先带来了低吟声。那个声音安抚着我,让我短暂遗忘了疼痛。 [name="莱伊"]往前走,莱叶菈,走出这段黑暗。 [name="莱伊"]你一定...... [dialog] [delay(time=1)] [charslot(slot = "m", name = "avg_4117_ray_1#1$1")] [name="莱伊"]......嗯? [name="莱伊"]沙地兽......为什么不往前走了? [name="莱伊"]前面有什么? [dialog] [charslot(slot = "m", focus="n")] 她不想再去适应这片黑暗,她打开了矿灯。 [dialog] [charslot(slot = "m", focus="m")] [PlaySound(key="$d_avg_spotlight", volume=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=true)] [delay(time=1)] [charslot(slot = "m", name = "avg_4117_ray_1#1$1")] [name="莱伊"]......是一个封闭的岩穴。 [name="莱伊"]这里没有路了。 [name="莱伊"]......我能凿开它。我必须凿开它。 [dialog] [charslot] [PlaySound(key="$d_avg_iron_claw", volume=1)] [delay(time=0.5)] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=90, randomness=90, fadeout=true, block=false)] [delay(time=0.3)] [PlaySound(key="$d_avg_vallyrck", volume=1)] [delay(time=1.5)] [charslot] [PlaySound(key="$d_avg_gintcrturnhle", volume=1)] [PlaySound(key="$d_avg_erthshkng", volume=0.4, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=50, fadeout=true, block=false)] [delay(time=2)] [StopSound(channel="e", fadetime=5)] [PlaySound(key="$d_avg_rockfall", volume=0.6)] [delay(time=1)] [name="???"]好痛......! [charslot(slot = "m", name = "avg_4117_ray_1#9$1")] [name="莱伊"]唔......! [charslot] 哨声停止了,取而代之的是无数高低不同的声音、无数她理解与不理解的音节交织而成的怒吼。 莱伊猛地按住了耳朵,但回声依然灌入她的脑海。 [name="???"]俺好像梦见有什么东西在抠俺的眼珠,太荒唐了,这破地方应该半个活物都没有——没有——有! [charslot(slot = "m", name = "avg_4117_ray_1#9$1")] [name="莱伊"]......奇怪。 [name="莱伊"]沙地兽......又开口说话了。成百上千的沙地兽在同时说话。 [charslot] [name="???"]沙地兽——地兽——兽? [name="???"]俺怎么会是沙地兽——地兽——兽?! [name="???"]真的是,先是一群小长耳朵哐哐地用小棍子凿俺的脑壳,又有几个轰隆隆的铁疙瘩在俺的耳朵眼里钻来钻去——钻去——去。 [name="???"]总算熬到他们都走了,俺终于能睡觉了......结果还没睡多久,你又把俺吵醒了——醒了——了!! [dialog] [charslot] [PlaySound(key="$d_avg_gintcrturbrth", volume=1)] [charslot(slot = "m", name = "avg_4117_ray_1#9$1")] [PlaySound(key="$d_avg_erthshkng", volume=0.6, loop=true, channel="e")] [CameraShake(duration=3, xstrength=15, ystrength=15, vibrato=90, randomness=50, fadeout=true, block=false)] [delay(time=1.5)] [PlaySound(key="$d_avg_rockfall", volume=0.8)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$bodyfalldown2", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="0,-50", afrom=1, ato=0, duration=0.5, isblock=true)] [delay(time=1)] [name="莱伊"]呃—— [charslot] [name="???"]抱歉,小家伙。是俺刚才太激动了,大声了点,给你吓了一个屁蹲儿。 [name="???"]不过鉴于是你先把俺吵醒的,还踩住了俺的小舌头,让俺发出那么滑稽的声音......咱们算是扯平了! [name="???"]唔...... [name="???"]什么味道,怎么这么臭?......这都是什么东西!快从俺的鼻子边上滚开! [dialog] [charslot(slot = "m", name = "avg_4117_ray_1#9$1", posfrom="0,-50", posto="0,0", duration=1.5, isblock=true)] [name="莱伊"]......幻觉? [charslot(slot = "m", focus="n")] [name="???"]幻觉?俺敢保证这绝对不是幻觉,毕竟俺现在真的觉得有点痒...... [dialog] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_4117_ray_1#1$1", posfrom="0,0", posto="100,0", afrom=1, ato=0, duration=1.5, isblock=true)] [name="莱伊"]沙地兽......你们为什么要拽这些植物? [charslot(slot = "m", focus="n")] [name="???"]喂!那个是俺的鼻毛!臭东西!不要拽——阿、阿嚏! [dialog] [charslot] [PlaySound(key="$d_avg_gintcrturvive", volume=1)] [PlaySound(key="$d_avg_collapse", volume=0.5)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=20, ystrength=20, vibrato=90, randomness=50, fadeout=true, block=false)] [delay(time=1)] [StopSound(channel="e", fadetime=8)] [StopSound(channel="a", fadetime=1)] [PlaySound(key="$d_avg_rockfall", volume=1)] [PlaySound(key="$d_avg_crystal_shatter", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=2, block=true)] [charslot] [background] 岩壁裂开了,黑暗的中央再次被划开一道缝隙。 [dialog] [Image(image="46_i03", screenadapt="coverall", xScale=1, yScale=1)] [ImageTween(xScaleFrom=1, yScaleFrom=1, xScaleTo=1.15, yScaleTo=1.15, duration=60, block=false)] [name="莱伊"]—— [dialog] [Blocker(a=0, r=255, g=255, b=255, fadetime=6, block=true)] [name="莱伊"]...... [name="莱伊"]......“巨兽”? [name="莱伊"]我要找的,是你吗? 巨大眼瞳散发出宝石般的光泽。 莱伊感到自己的心脏从未如此有力地跳动着,在胸腔里震颤着。 猎人的女儿,挣脱黑暗的探井人,追逐那束光的旅者......从过去到现在,所有的她一同试探着,向那枚巨大的眼瞳伸出手。 [name="“巨兽”"]...... [name="“巨兽”"]啥? [name="“巨兽”"]“巨兽”?你说俺? [dialog] [PlaySound(key="$d_avg_gintcrturbrth", volume=1)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$d_avg_rockfall", volume=0.3)] [delay(time=2)] [name="“巨兽”"]真是个好名字!可比那什么沙地兽听起来威风多了! [name="“巨兽”"]俺可得好好记下来......上次不知道是谁也给俺起过名字,可一觉醒来就又忘掉了!明明只是一眨眼的时间...... [name="“巨兽”"]算了,还是睡觉更重要,抓紧点......说吧,小家伙。 [name="“巨兽”"]你来找俺做什么? [name="莱伊"]你......救了我。 [name="“巨兽”"]救? [name="莱伊"]一个从我脑海深处响起的声音,一个巨大的影子,一束光。 [name="莱伊"]......一个奇迹,你曾经拯救了我和许多人的生命。 [name="“巨兽”"]...... [name="莱伊"]......我记得你的光芒。 [name="莱伊"]过去我一直以为,就像许多传说一样,搭救我们的是荒野上巨大而友善的野兽。 [name="莱伊"]可是,我翻了许多本动物图册,都没有见过与记忆中的影子同样庞大的生物,更没有能够与人类对话的生物。 [name="莱伊"]我只是知道,你不仅仅是我的幻觉。 [name="莱伊"]......我只是觉得,我必须找到你。 [name="“巨兽”"]......俺很抱歉,小家伙,别再说下去了。 [name="“巨兽”"]如你所见,俺无法挪动自己的身体。就连那些沙地兽在俺鼻孔里跳来跳去,臭得快要把俺熏晕了,俺也一点办法都没有。 [name="“巨兽”"]俺就这么困在黑暗里,维持了几十年,或许几百年...... [name="“巨兽”"]你说,俺又怎么能救你,救其他小家伙呢? [name="莱伊"]...... [name="莱伊"]但是,如果不是你,又是谁呢? [name="莱伊"]就在这片荒野里,难道还有别的“巨兽”吗? [name="“巨兽”"]很遗憾,小家伙,这里并没有俺的同类。至少在俺知晓的这片荒野里,真的没有。 [name="莱伊"]...... [name="“巨兽”"]行了,小家伙,不要太失望,如果你觉得烦心,闭上眼睛睡一觉或许就能好点? [name="“巨兽”"]噢,不对,闭上眼睛就更黑了,你看上去很怕黑......好吧,俺得承认俺不太会安慰人。 [name="“巨兽”"]罢了罢了,俺又困哩!你还是快点出去吧,把这些臭家伙也都带走! [dialog] [PlaySound(key="$d_avg_sandnmlfts", volume=1)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] 转眼之间,身边的沙地兽骚动起来,奇异的哨声再一次响起。 莱伊的眼前一片昏黑,甚至无法分辨自己是如何再一次被这些沙地兽驮起来的。 她只觉得自己离那束光越来越远。 [dialog] [PlaySound(key="$d_avg_gintcrturnhle", volume=1)] [delay(time=2)] 忽然,“巨兽”的声音再次从那个渐渐遥远的岩穴中传来—— [name="“巨兽”"]算了,小家伙,俺虽然不能挪动身体,但也不是完全动弹不得。 [name="“巨兽”"]既然你难得跑到这里来,俺还有一个小问题。 [name="“巨兽”"]就当俺是那个“巨兽”,就是你要找的那束光吧—— [dialog] [PlaySound(key="$d_avg_rockfall", volume=0.6)] [PlaySound(key="$d_avg_erthshkng", volume=1, loop=true, channel="e")] [StopSound(channel="e", fadetime=6)] [delay(time=1.5)] 岩石崩落的巨响轰隆隆地滚来,大地开始震颤,仿佛终于被探井人的弩箭叩醒。 [name="“巨兽”"]你跑了这么远,是希望俺帮你做什么呢? [dialog] [stopmusic(fadetime=2)] [charslot] [Background] [Image]